Key moves are the directions the sprite would be moving using the up, down, and side buttons. Useful for most games, to direct the sprite to where you want it to. The 'move _ steps' can change the speed at which your sprite moves in the direction chosen when you press the correct button.
This script is for the sprite to follow the mouse pointer. This occurs forever after the green flag is clicked and the game begins and until the red button is clicked. The 'move 10 steps' can also change how fast it follows the mouse pointer.
This distorts the image of the sprite in a whirl. This happens forever after the green flagged is clicked when the mouse hovers over the sprite. Since the choosen effect is whirl, the sprite will be whirled, you can always change the effect.
This is to plan the path the ghost in this game. When the green flagged is clicked, it will go where the dimensions/instructions tell it too.The 'glide _ secs' is how long it will wait to glide to the next point in which you have directed it to. Normally used for computer 'intelligent' characters in the game, not the one you use to play.
This script is to animate a sprite. In the 2nd photo 'costumes' i had to edit the first ghost and save each change as a new costume. The blocks are forever on repeat, meaning that it'll keep changing when the green flag is clicked and only stop when the red circle is clicked. The 'wait _ secs' block is a timer for when the sprite to change its costume.
This script is to keep score in the game. In this specific game when the bee touches the edge, the score will go up by 1. This is shown in the 6th script (IF) and onwards.